Presentation and Graphics
Presentation and Graphics Devlog
The graphics style of the game is definitely set as pixel art, with the levels being large blocks of pixels and the player a pixel art stick figure. So in my opinion the (simple) graphics of the game are complete and final (despite previously thinking the player model could be updated, I think it fits the game now). The only graphics (and also game functionality) left in the game are powerups which are not implemented yet.
There were some things to improve with the presentation, most importantly being the score display.
Previously, the score was displayed in very small default text in the top left of the screen.
To make it more visible, I changed the GUI.Text to a GUI.Box, and used a style to change the colour of the text to a brown which would display clearly on any colour, and larger size and centered.
I used two of these components and also made it display a timer for how much time has elapsed as well as an "R to restart" if the game is over.
Score, time, and "R to restart" displayed
Some feedback that I received for the game at this stage is summarised here:
- There were multiple people who commented on the rainbow trail being distracting and useless.
- A few people also commented on how you can finish levels instantly if you are on the colour
- The player health displaying as a proportion of colour was praised
- Someone mentioned again that the screen feels too zoomed in, again this is intentional to add to the difficulty
- Someone mentioned that the level loads seemed glitchy however I believe this is just due to the finishing levels instantly.
Based on this feedback, I decided to remove the rainbow trail. This is what the gameplay looks like now without the rainbow trail (and the score display update):
Some of the feedback not regarding presentation / graphics (eg finishing levels instantly and the screen being zoomed in) will likely result in some changes. Namely, I think I will make finishing levels have a slight cooldown so it isn't completely instant. And if powerups are implemented one of them will be to zoom out the screen.
Files
Colour Party
More posts
- Game Testing part 2? Final DevlogMay 28, 2023
- Documentation + User GuideMay 26, 2023
- Game TestingMay 21, 2023
- Puzzle ImplementationMay 07, 2023
- Level DesignApr 27, 2023
- Player MovementApr 23, 2023
- Game ConceptApr 14, 2023
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