Game Testing part 2? Final Devlog
Game Testing Devlog?
Since the testing session was the previous week I had assumed that the previous devlog would be titled Game Testing, instead it was meant to be called UI / Polish, oops.
After last week's testing session (for more information see last week's devlog), I did implement some of the changes that were suggested. Firstly, I adjusted the difficulty scaling, so instead of it getting 1% faster every round, it now gets 2% faster every round. This makes the game speed up quicker, which was one of the suggestions from the testing session.
This was easily implemented by changing the multiplier in the resetGame method of the Game script from 1.01 to 1.02.
Secondly, I changed the delay time after the colour is selected from 0.2s to 0.5s - this means that you have to wait 0.5s per level before it will proceed when you are on the colour. This is so if you start on the colour you progress to the next round less instantly.
This was done by adjusting the time difference in the condition to return in the main update function of the game script from 0.2s to 0.5s.
After this, I added one thing which was not necessarily a requested feature from the testing. However, it was one of the possible features and it seemed like a good idea to add to the game. This was an "attract mode" for before the game starts.
The way that I implemented this was to have a condition for whether the game had started yet, and before it was set to true, have seperate logic in the Game script that simply randomly moved the character around on the default level. It also changed the GUI to a simple "PRESS [SPACE] TO PLAY", and unsurprisingly pressing space starts the game.
Attract Mode
These final changes resulted in the final version of the game. There are still of course features which could still be implemented - specifically if I were to work more on this project the main thing I would focus on is adding sound. However, it is playable, and fun, at least in my opinion!
Colour Party
More posts
- Documentation + User GuideMay 26, 2023
- Game TestingMay 21, 2023
- Presentation and GraphicsMay 14, 2023
- Puzzle ImplementationMay 07, 2023
- Level DesignApr 27, 2023
- Player MovementApr 23, 2023
- Game ConceptApr 14, 2023
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