Game Testing


Game Testing Devlog

Firstly, before the testing sessions I added a short delay to finishing levels of 0.2 seconds. This was to prevent them from just instantly flashing if you start the level on the colour.

This was implemented by adding a test to the start of the update function in the Game script, using an already existing variable that I had which is set to the time that you start the level. It checks if the current time minus this variable, timeColorPicked, is less than 0.2 seconds and if so returns.


Gameplay showing the behaviour when the colour is selected instantly

Game Testing

The survey for the game testing session had these questions:

- What do you think of the game in general?

- Is the game fun?

- Did you come across any errors, if so what were they?

- What do you think of the pacing of the game? (how it slowly gets faster)

- What do you think of the variety of different levels?

- What do you think of the player art?

- What do you think should happen if you start while touching the target colour?

- Do you think the camera is too zoomed in to make the game fun? (It is intentional to be part of the challenge)

- Finally, what score did you get the first time you played the game?

I got 6 responses, here is a summary of the responses for each question:

Question 1:

Overall people seemed to like the game, commenting on how it is simple, fast paced, and enjoyable. Nothing really negative apart from that it has very simple mechanics.

Question 2:

Everyone said that it is fun apart from 1 person who said it "definitely is getting there" and that there "needs to be a bit more excitement after the initial learning to play phase". Similarly, one person commented that it gets "a little bit tedious towards the end" but "the decreasing time to pick a colour made up for it".

Question 3:

Everyone said they experienced no errors, apart from 1 person saying that it seemed like there was a lag spike while changing levels. As they said, and which I agree with, it is probably just because of multiple consecutive correct colours.

Question 4: 

3/6 people said that it could get faster at a quicker rate, the rest said that it was good as it is. One person said that they think a high score list would be nice. Leading into one of the other questions, someone else said that preventing the character spawning right next to the new colour could be a good idea.

Question 5:

Everyone liked the variety of levels. One person commented that it might be a good idea to make it so the same level couldn't happen twice in a row.

Question 6: 

Everyone said that the player art fits the game

Question 7:

With this question, everyone had a different response. These were the responses:


Question 8:

Pretty muche everyone said that the camera zoom is good as it is, which was surprising given all the feedback about it previously.

Question 9:

The first playthrough scores ranged in general from 100-150 with the single exception of one person who got 50.


One more additional thing to note that several people commented on during the testing session but didn't say in the survey, was that adding sound would improve the game a lot, which I agree with. 

Files

build.zip Play in browser
May 15, 2023

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